Posts

Showing posts with the label original game

The Castle of Shikigami II: The Venerable Shmup returns to Switch and PC

We have the impression of talking regularly from the series since 2001 and the exit of the original game on the first Xbox. The Castle of Shikigami II, probably the best-known episode, will do our return at the end of the year, in December, to power the vertical shmup fans who have not forgotten his character design very appreciated and his Game system based on risk taking. With a double output stalled on PC like on Switch. We can even count on a playable demo soon on Steam, on the occasion of the Steam Next Fest. It will propose 3 characters playable among those of the final version, and 2 internships on the five to get their hands. Available on a number of platforms, this title is distinguished among others for its scenario a little more worked than usually, and multiple interactions between the 7 characters (+1) on the menu, but also for its tension bonus system which Increases the score and firepower by shaving enemy projectiles. The game will benefit from the passage of a new tr...

This fan of 'Simpsons Hit & Run' rehined the game in a week using Unreal Engine

Image
Image: Disney / Fox Although it has some problems, Simpson Hit & Run has become a kind of classic since its launch almost 20 years ago. The game took the GTA Template and added the most dysfunctional family of the United States, creating a fun game that found a solid audience in PS2, Xbox and Gamecube, selling more than 3 million copies around the world. Despite the obvious desire for a new version or sequel, and of the interest of the co-showrunner Matt Selman, it does not seem that we will receive a new delivery in the short term (Selman says that it is a complicated corporate octopus of trying to make it happen Apparently). That is why the Modder Reubs decided to take the matter in his own hands and recreate the game using Unreal Engine 5, with impressive results. Using a tool created by another developer, Lucas Cardellini, Reubs exported the Springfield map of the original game to Unreal Engine, then used a combination of IA and manual effort to add textures. It was e...