Barrage battle, alert sounds! High Speed Mecha ACT Latest Making Ninbus Infinity Play Report [Bitsummit The 8th Bit]

September 2nd and 3rd and 3rd day, Venue exhibitions, events for Media Influenors in Miyako Mey, the event exhibition, events for media influencers, and two-step indie game festival Bitsummit the 8th bit . At the venue, Nimbus Infinity ** has been exhibited by the latest high-speed Mechanical Actions that GameCrafterteam works.

This work is a successful work of Project Ninbus released in 2017. Twenty-three years from the previous work, we will run through the sky with a humanoid weapon battleframe on the world of revival from the devastation. It is a combination that is more likely to combine various weapons or a battle that affects the enemy and tactics from the front and tactics that affect the enemy and tactics properly, and the map from the asteroid band to the desert. A story that appears animated characters is also featured as a feature. At the exhibition, it is possible to experience such a demo version of this work, and we will deliver the contents of the mission that the authors struggle.

The series that is an inexperienced person is the easiest Mission 2 of the four missions prepared in this demo version. The tutorial will also attend as well as a talented pilot. In addition, this work supports controller and keyboard mouse operation, but this time I played with a keyboard mouse.

As a basic move operation, the C key is lowered with the WASD key, the E key rises. Space key is boost. Combining with the move operation allows you to consume gauges and move quickly. In addition, if it continues to boost in the same direction, it is possible to accelerate as stages.

Attacks are four types of striking combat by three types of arms and mouse wheel clicks that use one, two and three keys. Rock on the enemy that is aiming on and aiming on the enemy that is aiming at the right click to shoot the arms equipped with left click. In addition, Flee could also be injected with F key as a means of disturbing the enemy.

If you lock on the enemy, a circle is displayed at the center of the screen, and it is also kind to a series beginner's name for a kind design that matches automatically. However, in order to improve the accuracy of lock on, it seems necessary to keep track of the enemy in the center of the screen, and it was not only shot after lock on.

After the tutorial, it switches to the image in its own cockpit when the screen darkens, but there was something that was quite enhanced ....... It is an emotional dispatch!

In order to ensure the battle ventilation right of the battle area, we will shoot down the miniature drone of the enemy flying around. The next enemy has appeared from the side of the side! Since the subtitles are flowing, check the enemy position from the radar at the lower left of the screen and intercept. The radar is fixed at the center of itself, and the ally army is blue and the enemy army is displayed in yellow. It feels good to drop five drones with multiple rock-on missiles at once. Mood is a red comet (but white).

Shoot down all enemies and achieve the mission! From the place where the enemy fighter comes to the cut scene from the place where the enemy fighter comes to the city. Well, it doesn't change so much, and after all CPU.

While I was thinking, a large amount of yellow reaction is displayed and surrounded by a radar. Moreover, unlike this enemy, the alert does not sound with a missile that flying one after another. No more than the beginning of hitting flare and boost ....... While making a hand-like aircraft like an army fortress aircraft, I can not afford to release my hand, so please note that I do not have a photo of the author.

I managed to clear the hit & away while repeating the hits. If you dance the dances of joy while jumping around the city, where the ally NPC goes? I'm talking about it. what? And when looking at the mission in the upper right of the screen, If you don't want to shoot down, you will not leave Kerry (Ally). If I did not notice it, it was shot down .......

Actually this demo version, subtitles are Japanese, but voice is English. In the beginning, I enjoyed the exchange between the pilots reflected in the upper left while shooting down the enemy, but I can not see it at all from the cut-in. Honestly, I did not know at all why the main character was angry.

Well, if you can not speak English, you can't enjoy the story. Although I do not know if the developer is officially released, I would like to tell you that I would like to respond to Japanese voices as in the previous work! This time, I was half despair that this was the easiest mission, but the product version is a pattern with easy, normal, hardware and difficulty. People who are not used to robot action games can be enjoyed with confidence. In addition, it seems that there is also a plan to provide a system that can talk to the team members between the missions to give a sense of immersive in the view and the story.

Ninbus Infinity will be released in 2022. Since the STEAM store page is currently published, let's register a wish list if you are concerned about!

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