10 things that fans do not like the Witcher 3 - games - Video Peel Mailages, Instructions, Exemplary Procedures, Reviews and Cultu


Even one of the biggest games ever is not perfect.

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ROACH

It's hard to imagine a game where riding is so annoying like Witcher 3, which is strange, because in the face of the frequency in which games involve riding, one would mean, most of them would know how to do it well. And yet riding in The Witcher 3 can be a frustrating experience. Roach is not the most responsive horse (to express the least) and is too happy to encounter trees or somehow to be on roofs. In the meantime, the riding fight is just as bad, if not worse, because he combines the worst tendencies of fight and riding in the game.

Slow Start

The Witcher 3 tell a captivating and far-reaching story that accompanies straight on the whole continent and involved him in a variety of brewing conflicts, from the family problems of Velen's bloody Baron over Novigrad's criminal underworld to the glasses of skiing. Of course the wild hunting itself. It is intense and constantly exciting - well, maybe not constantly because it does not start exactly like that. The first hours of the game were often referred to as something too slow, and it's hard to agree to that. Only as a straight people like the Bloody Baron and Keira Metz meets, the game begins to win ride. In view of how well the rest of the experience is, a slow start is easy to forgive.

INPUT LAG

The most basic thing every game needs to do, regardless of genre or style, is the response to player inputs, because that's finally the A and O of the way players interact with a game. The witcher 3 often goes in this area. Similarly, such as Red Dead Redemption 2, The Witcher 3 often comes to delays in entering, which means that Geralt is often too slow and too heavy. It is a feeling that the entire experience penetrates and is considered one of the biggest problems of the game.

Things I Wish I Knew Earlier In The Witcher 3 Wild Hunt (Tips & Tricks) Too much Loot

In view of the fact that it is a role-playing game, The Witcher 3 is of course a very prey-centered game. And although it is certainly satisfactory to find new weapons, armor or mutagenes, the game with his prey may go too far - because there is so much there. In sacks, in chests, in small lockers, arbitrarily lying around, wherever you look, there is loot everywhere. But that's not the worst - it feels like more than half of these prey garbage. It's great to find repair sets and cool swords, but what the hell are we doing with spoons, ladles or frying pans?

User interface

In such a comprehensive role-playing game with as many systems such as The Witcher 3, the user interface can be very important, but the open-world epic of CDPR does not always know how to present all its information neat and clear. The user interface is often confusing and overloaded, and navigating can be a practice in patience. Spend too much time in menus to find out what's where, what is not necessarily fun.

Long loading times

Surprisingly, the loading times in The Witcher 3 on the switch are not so bad, but when it comes to the PS4 and the Xbox One, they are much longer. Fast travel is usually accompanied by chargers, which can extend far too long. Sure, this is something that has been significantly improved after several patches after starting. The loading times in The Witcher 3 are not nearly as bad as the start - but they are not perfect for a long time.

Glitches

Just like loading, breakdowns and technical problems in The Witcher 3 thanks to various patches after starting are not approximately as widespread as at the beginning of the game, but there are still more than enough. Regardless of whether it is the most common problems such as texture-pop-ins or faulty voice lines or the rarer, most tremendous tasks in which quests can not be loaded are widely used in The Witcher 3. To be fair, given the size of this game are to be expected. So annoying you may be, you are at least easily forgive (in most cases).

Unstallaned XP Curve

This is more relevant to later and later play activities than anything else. Due to the way the game compensates for progress, older quests with lower level will bring very little XP points when climb. And although that is understandable, the game does not want you to grind all queass and break the balance by being excessive when you are in the late game and look for things you can do, and how 10 are rewarded xp Points for a whole quest, it can feel very unpertruent and like waste of time.

Used on Witcher Vision

The Witcher 3 is far from the only game that is guilty of this sin. From Arkham games to Horizon: Zero Dawn we see this pretty often in the game, and Witcher 3 also suffers from these problems. It depends much too much from Witcher's vision, in the extent that more than half of the quests (at least) runs out on a certain level with its Witcher's vision and only follows the traces presented to him. It gets quickly repetitive and boring, especially when considering how long this game lasts.

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